
Rune Factory: Guardians of Azuma is a hefty RPG offering up a blend of flashy combat, farming, monster taming, and village building. While players can whittle away the hours farming and perfecting their village designs if they so choose, the main questline offers up the bulk of the combat and narrative progression.

This guide covers the entire main quest list in Rune Factory: Guardians of Azuma, what to expect from some of these quests, and roughly how long it’ll take players to beat, so they know how long to set aside for this epic fantasy adventure.

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Rune Factory: Guardians of Azuma Main Quest List
More Quests Than You Might Expect
There are 158 main quests in Rune Factory: Guardians of Azuma. While this is certainly a lot, it should be noted that some of these simply require going to bed and sleeping until the next day. Many of the early quests are also tutorial quests that require the player to complete tasks that only take a matter of minutes. On the other hand, some quests can take closer to an hour to complete and will see players venture through dungeons and take on giant bosses. The full list is below, but keep in mind the order might not be identical to yours, as some of these quests can be completed in a different order at some points.
Some of the quest names may be considered spoilers for the events of the main storyline.
- Rise and Shine
- Morning Chores
- The Dance of Bonds and Save Statues
- Something’s on Suzu’s Mind
- Finding the Weird Animal
- Time to Rest
- After the Disaster
- Village Chief
- The State of the Village
- Clearing Debris
- Placing Fields
- Planting Seeds
- Reaping What You’ve Sown
- Ship ‘Til You Drop
- Creating Tiles
- Let’s Review
- Time to Rest
- The Missing Carpenter
- Can’t Fight on an Empty Stomach
- Searching for Takumi
- Using a Bow
- The Business of Being Chief
- Building a Home 1
- Building a Home 2
- Time to Rest
- Ulalaka’s Summons
- Finding Help
- Ulalaka’s Woes 1
- Ulalaka’s Woes 2
- Blacksmith Brouhaha 1
- Blacksmith Brouhaha 2
- Lessons with a Superstar
- Amazing Decorations
- Amazing Buildings
- Checking on Takumi
- Guardian’s Grove Lumber Hunt
- Repairing the Dragon Shrine
- Searching for Azuma’s Gods
- Info on the God of Summer
- Time to Rest
- Dream Directions
- Hide and Seek
- Finding the Sword
- Restoring the Sacred Sword
- Matsuri Hanabi Revived
- Kagura Dance
- Monster Attack
- Summer Village Revived 1
- Summer Village Revived 2
- Summer Village Revived 3
- Searching for Azuma’s Gods
- Info on the God of Autumn
- Yachiyo’s Izakaya
- Time to Rest
- Dream Discussions
- Mikoshi Hunt
- Repairing the Mikoshi 1
- Repairing the Mikoshi 2
- Finding Mikoshi Bearers
- Time to Rest
- Make Way for the Mikoshi Melee!
- God of Autumn and Escape Artistry
- Autumn Village Revived 1
- Monster Bonding
- Autumn Village Revived 2
- Autumn Village Revived 3
- Searching for Azuma’s Gods
- Info on the God of Winter
- Wolves and Waterfalls
- A Present for Watarase
- Time to Rest
- Wolves and Winter Gods
- Searching for the Winter God
- One Last Watering Hole
- The White Wolf’s Madness
- Winter Village Revived 1
- Winter Village Revived 2
- Winter Village Revived 3
- Time to Rest
- Matsuri’s Summons
- The Kagura Shrines
- To the Outside World
- Time to Rest
- The First Meeting of the Gods
- Rebuilding Azuma’s Villages
- Fubuki’s Summons
- Time to Rest
- Searching for Astral Shrines
- The Astral Shrine
- The Corpse Tree
- Back to Summer Village
- Searching for Astral Shrines
- The Astral Shrine
- The Grudge Knight
- Back to Autumn Village
- Kotaro’s Request
- Searching for Astral Shrines
- Nine-Tails
- The Astral Shrine
- Back to Winter Village
- Seaarching for Astral Shrines
- The Astronomer
- The Astral Shrine
- Time to Rest
- The Second Meeting of the Gods
- The Valiant Herald of Rebellion
- Open the Demon Gate!
- Gatekeepers of the Underworld
- To Devil’s Bluff!
- The Oni Hunter’s Band of Buds
- Settling the Score with Lord Ura
- Time to Rest
- The God of the Heavens in Hiding
- Time to Rest
- Preparing to Party 1
- Preparing to Party 2
- A Heavenly Party
- Breaking the Barrier
- The Black Dragon and Her Rider
- Time to Rest
- The Holy Shrine of Spring
- Fubuki’s Request
- Versus Veyron
- How’s Ulalaka Doing?
- A Prayer for the Future
- The Holy Shrine of Summer
- To the Summer Region
- Hostilities with the Hound
- How’s Matsuri Doing?
- Memories of a Childhood Friend
- What We Lost
- Back to Autumn Village
- Finding a Transformation Leaf
- Finding a Wooly Heart
- Transformation 101
- What We Lost
- Talking to Hinta
- Time to Rest
- The Holy Shrine of Autumn
- Reviving the God of Autumn
- A Clash with Clarice
- The Fifth Meeting of the Gods
- Training from Hell
- Talking About Training
- Beyond Mortal Limits
- A New Power
- Time to Rest
- A Revolt in the Underworld
- Quashing the Revolt
- The Night Squad
- The Dragon’s Gravesite
- Why We Fight
- The Dragon’s Tomb
- An Evil Star
- Clarice’s Motives
- The Gods’ Power
- Divine Severance
- Earth Dancer
How Long Does the Rune Factory: Guardians of Azuma Main Quest Take to Beat?
Plenty of Hours Ahead
Players are looking at about 40 hours to beat the main questline in Rune Factory: Guardians of Azuma. While it is possible to beeline through the main questline during the early stages, the tougher enemies players face in later quests, and some level gating that pops up, require players to slow down and focus on some of the village building and farming activities. It’s also generally recommended to keep on top of this while working through the main quest, as players will need plenty of money for gear crafting and upgrades.


Rune Factory: Guardians of Azuma
- Released
-
June 5, 2025
- ESRB
-
Teen / Fantasy Violence, Language, Mild Suggestive Themes, Use of Alcohol
- Developer(s)
-
Marvelous
- Engine
-
Unreal Engine
- Franchise
-
Rune Factory
